C How to Program, 7th Edition by Paul Deitel, Harvey Deitel
Book Name: C How To Program
Author Name: Paul Deitel, Harvey Deitel
Edition: Seventh Edition
Publisher: Pearson Prentice Hall
Pages: 1000 pages
Language: English
Type: Text Book
Description:
For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language. This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.KEY BENEFIT: This comprehensive best-seller is aimed at readers with little or no programming experience. It teaches by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. KEY TOPICS: Introduction to Computers, the Internet and World Wide Web; Introduction to C++ Programming; Introduction to Classes and Objects; Control Statements: Part 1; Control Statements: Part 2; Functions and an Introduction to Recursion; Arrays and Vectors; Pointers and Pointer-Based Strings; Classes: A Deeper Look, Part 1; Classes: A Deeper Look, Part 2; Object-Oriented Programming: Inheritance; Object-Oriented Programming: Polymorphism; (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML; (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design; Exception Handling; Templates; Operator Overloading; String and Array Objects; String Processing with Class string; Stream Input/Output; File and String Stream Processing; Searching and Sorting; Data Structures; Standard Template Library (STL); Bits, Characters, C-Strings and structs; Game Programming with Ogre; Boost Libraries, Technical Report 1 and C++0x; Other Topics; Operator Precedence and Associativity Chart; ASCII Character Set; Fundamental Types; Number Systems; C Legacy Code Topics; Preprocessor; UML 2: Additional Diagram Types; Using the Visual Studioreg; 2008 Debugger; Using the GNUtrade; C++ Debugger. MARKET: A useful reference for programmers.
C How to Program, 7th Edition by Paul Deitel, Harvey Deitel
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